This is the first project I will be posting on which will hopefully become a habit and motivator of sorts. I've started work on the holographic representation of Downtown Los Angeles. It is to be tracked and incorporated in a 2/3 minute short I plan on shooting. Right now however I'm focusing on getting the main assets done.
Initially the idea was to generate all the buildings from a set of solids. This however was quickly discarded for a more stylistic and efficient approach by generating geometry based on particle hight. This offered up a range of new possibilities for when it came to animating the hologram as well as give it some nice depth characteristics. A problem you run into with that, is when you're displacing particles in their base z-space with a depth map. The alpha range is hard to control over a spectrum of a building with only one floor to a downtown building with 50+ floors. If you want a nice resolution to work with you end up having to create independent depth maps for different geometry. As such I've created 3 independent maps for 3 different heights and layered those on top of each other in the final comp.Thus far I have established the streets, highway and parking lots completely. I'm slowly generating more buildings along the edges and working my way to the center. A good chunk of the center piece skyline has also been completed and the grid is filling up nicely as you can see on the right here.
For now however, it is time to call it a day.
-Niotex
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