zaterdag 10 september 2011

Barricade Ahead

Due to a few private matters over the past week or so I've barely been able to put myself to much work. It's not so much that I can't I just haven't been feeling up to it. I however feel obligated to at least keep up to date on some things.

As instigated by someone else I started a quick typography video. Nothing groundbreaking or special just simply something to loosen myself up a little bit. After going over a few audio pieces to work with I had settled on something. However I found myself pushing for a visual style that I was unfamiliar with. Now I'm all for breaking new ground but because of that I didn't get anywhere near where I wanted to be. The idea was to generate and disperse lines from the audio in smoke and have the air push out and disperse them. The problem that you however end up running into is that with all the particle and grid systems you end up with a mush of hard to control particles. Control aside however, I find it impossible to generate a nice looking volumetric puff of smoke that reacts how I want it to.

While running pre-renders for a 51.840.000 [9600x5400] particle dispersion comp I briefly looked into what other methods could possible work online. While browsing around I quickly came to the conclusion that the systems I though of using simply weren't up to stuff. And that if I want to pursue those type of particle simulations I really need to move into the FumeFX space. Which will definitely be something on my list as a lot of the ideas that I do have require a little more advanced computing, a system that can realize that and a render engine to go with it. I simply just need a little more wiggle room aside from AE and C4D. Expanding the tool set will a lot of fun as I'm always very enthusiastic when expanding my knowledge and with that creative freedom. 

So while I don't have anything to show for today I will be working on things tomorrow. I'm hoping to potentially show you the fully populated map as well as a mock-up of a UI and maybe even some concept art.

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