donderdag 22 september 2011

Retroactive Minimalism

After a short hiatus for which I blame DX:HR.. I returned to do a new YT layout, a new logo to go with it and a revision on the UI I had been working on.

Completely out of my comfort zone I was forced to do the layout and logo strictly in Photoshop. Which essentially meant that I was working with shackled hands while blindfolded. After some frustrating first attempts and not getting anything working the way I wanted to I had to get mentored just to get under way. Once everything was sort of working I whiped up a extravagant version of the logo. Then I ended up peeling back some of the extra stuff I had done to it, only to settle on the most minimalistic version.

V.1

V.2 
Final
Minimalism seems to be a reoccurring thing for me as I shall come back on in the final part. However, after finally being somewhat satisfied with the logo I went to work on the YT page. It honestly isn't my cup of tea but it had to be done at some point. Resorting to standard colors/layouts or possible wallpapers was out of the question. Instead I went for a relatively clean look, sticking with the carbon fiber that I had worked into the initial iterations of the logo.

The layout is pretty straight forward but with me being as clumsy as can be with PS it took a little longer then I would've liked. However after fixing some things up and settling on the elements it turned out decently enough and I'm fairly pleased with the end result which can be found here on my youtube page.

Finally I did made a revision of the UI [keyboard] I was working on. I've decided to step away from the particle system I was using for the UI earlier as it's simply too unwieldy to implement in correspondence with the map. The added particle system for the keyboard would drastically increase render time and in the end be less flexible. So I've made a quick mock-up/revision of a new simpler setup that I'll be using which will consist of a collapsed set of solids rather then a particle grid. I'll have to displace some of the elements a little more in depth but for now it gets the point across and could technically be used as is.


As requested or rather demanded I've included a audio source to make it less dull. Hope you're happy now person putting me up to this.

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