So while the title of this post might not be one hundred percent accurate. My productivity did in fact take a slight slump. This post however is here to assure you that we shall now see a exponential expansion once more.
I'll start off by stating that I've almost finished the map and it's boot sequence, not much more to say about that though at this point. On the other hand, the UI has been re-tinkered and should be done shortly as well. In an attempt to make the UI a little more dimensional I've make a 3D waveform readout for one of the windows which depicts a active call. It delays into Z space creating a flipped waterfall of sound if you will. A full look at a slightly outdated UI can be seen here.
A highlighted version of the voice call can be seen here. It is worth noting that the person calling/narrating is of course a placeholder for the time being.
I don't have a render at the ready of the updated boot sequence and map so I'll update that later on.
As per request I created a few exercises and drafts. While most didn't even make it to concept stage some of them did and ended up as weird little animations and silly drafts. First up being a small draft for a typography video that will require a little more explanation then I'm willing to give right now. In short it is something I'll end up revisiting once I have a adequate skill set needed to produce what I have in [mega]mind. [This draft/proof of concept was done very quick and dirty]
The other clip I'll show is a dance routine for Miku Hatsune's "Two Faced Lovers" song. I rigged up a stick figure with a inverse kinematics expression. Which in hindsight wasn't that thought through considering I couldn't switch the rotation of the joints interacting on the fly. That's now something I'll take into consideration in the future. Alas, it all turned out to be rather comical though not as sophisticated and glamorous as I wanted it to be.
Alas that is it for now. I'll have a more elaborate update soon enough I'm sure.
Geen opmerkingen:
Een reactie posten